FishVerse Whitepaper
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Market Overview

Video Game Industry Overview

At the moment, the video game industry is undergoing a phenomenal expansion.
The Gaming Market was valued at USD 198.40 billion in 2021, and it is expected to reach a value of USD 339.95 billion by 2027.

Blockchain Gaming Overview

The use of blockchain technology is expanding into a variety of industries; nevertheless, the gaming industry is possibly the area in which it has had the most impact thus far.
The market size of the blockchain gaming business increased to $3 billion in 2021 from a starting point of zero value. In addition, it is anticipated that by the year 2025, it will increase to $39.7 billion. Over 1.5 million gamers from a wide variety of backgrounds have been drawn to the blockchain gaming industry. This growth has been fuelled by the generating capabilities of NFTs (Non-Fungible Tokens), as well as free-to-play and play-to-earn business models.
By leveraging technologies like NFTs, blockchain games are making ownership of in-game assets easier, economical, and trustless. The limitless opportunities presented by blockchain technology in the gaming industry are luring millions of players and investors from every corner of the planet.
The existing prospects in the industry for blockchain-based gaming provide a tremendous amount of potential.

Mobile Gaming Market

The development of mobile devices in the last several years has completely changed the sector. The industry has progressed from games with pixelated graphics and little to no involvement to high-definition games with premium images, meaningful interactivity, and captivating narratives.
The possibilities for mobile gaming continue to be driven by factors such as the growing use of smartphones and improvements in internet connection in nations all over the globe. Because high-end smartphones are now readily accessible and are also more affordable than they used to be, there has been a dramatic growth in the number of people who play games on their mobile devices.
The worldwide market for mobile gaming, which was anticipated to be worth $94.8 billion in the year 2022, is projected to reach a revised size of $139.5 billion by 2026, expanding at a CAGR of 11.5 percent over the course of the research period.

Fishing Hobby Overview

According to the Outdoor Recreation Participation Report (ORP), one of the most popular outdoor activities is fishing. Fishing is the second-ranked outdoor activity (all types of fishing combined), beating out bicycling, hiking, camping, and others. In fact, fishing is more popular than golf and tennis combined. It is only beaten by running/jogging and the popularity difference is only by a few percent.
What is amazing about this activity is that it interests a variety of different age groups ranging from 6 – 65+ years old. To add, it is also popular with any financial group of people: who earn under $25,000 per year or over $74,999 per year.
Fishing has an enormous community, there are 220 million enthusiasts who are fishing every day. Those numbers don't include groups of people who occasionally go fishing or tried it!
Anglers are extremely passionate about their hobby. Only in the US, anglers spend 49 billion on fishing equipment annually. Compared to all other outdoor activities, numbers clearly show that fishing has the most potential and dedicated community.